| The Case For Linux Gaming July 31, 2008 2:08pm in gaming |
The Linux Operating System has recently been gaining ground even for those who aren't exactly, how should we say it...tech saavy. One of the things that Linux lacks and can prevent people from moving over entirely, including myself are computer games. Yes the consoles have started to put PC gaming seemingly in the background, but there are still many who swear by gaming with the keyboard and mouse. Wine, the popular Linux software that allows you to run Windows apps under Linux, including games has improved tremendously lately, but it still doesn't do a good enough jobs for enough games to truly allow for it to be a 100% go-to option. It's compatibility list is growing but still not where it needs to be to make Linux a truly viable platform. There are some games that are built for Linux and allow a native install like Unreal Tournament 2004 and Quake 3, but the few games that can hardly be counted as the norm. The Case For:
The Case Against:
What Needs to Be Done:
Tags: linux, opensource, tech |
Comments (3)
Calinazaret on July 31, 2008 7:09pm "for those who aren't exactly, how should we say it...tech saavy."
Also, I'm not sure if there's any way to totally get rid of Microsoft. It's kind of like AIDS. | ||
GBGames on August 04, 2008 11:40pm While there isn't an official DirectX, OpenGL + libSDL is pretty close. If libSDL isn't to your liking, there are other libraries such as Allegro, and there are always the X11 dev libraries. But maybe the fact that there are so many options makes it difficult to decide which one to use? I think it is probably as simple as picking one and going with it. | ||
Chris on August 19, 2008 8:33pm "There is no central graphics interface, like DirectX to allow for a uniform utilization of the graphical power of computers."
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